A lot of changes... it's settled!
I just want to create a game by the artisan way, create my own workflow. A lot of happened when I took the final decision.
To the end I decided to use raylib, C and meson (much better than cmake).
Why C? C is simple. There are things from C++ that I like like RAII and its STL but I think that using the C stack as much as possible and release as soon as possible memory allocated dynamically will be ok.
It’s about time to start a devlog too.
Solamente quiero crear un juego de la forma artesana, crear mi propio flujo de trabajo. Muchas cosas pasaron cuando tomé la decisión final.
Al final he decidido usar raylib, C y meson (mucho mejor que Cmake)
¿Por qué C? C es simple. Hay cosas de C++ que me gusta y su plantilla estándard pero creo que usando la pila de C siempre que sea posible y liberar lo más pronto posible memoria reservada dinámicamente estará bien.
Ya era hora de empezar un devlog también.
Space Solitude
Survival space game where you tell your own story.
Status | On hold |
Author | dotoscat |
Genre | Simulation |
Tags | 2D, Roguelike, Singleplayer, Space |
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